





Description du produit
Ce produit contient du contenu généré par IA.
Developed with AI assistance (modeling scripts and testing). The design sketches and the store cover frame were made with generative AI.
A satin choker with a white rose at the front, a pearl drop right below it and a gold clasp at the back.
What's included
- WhiteRosePearlChoker_v1.0.0.unitypackage
- 5 color prefabs (Prefabs/WhiteRosePearlChoker_White, Pink, Lavender, Sax, Mint)
- 5 band & rose colors (White, Pink, Lavender, Sax, Mint). The pearl and gold parts are the same in every color
- 1 mesh (5,264 triangles, 2 shape keys to slim the band), 5 materials (one per color; lilToon cutout, double-sided), textures (2048 px: 5 colors, a pearl MatCap, 2 masks)
- README (English)
Requirements
- Unity 2022.3 (the version VRChat uses)
- lilToon (import it into the project first; tested with 2.3.4)
Install
- 1. Drag WhiteRosePearlChoker_v1.0.0.unitypackage into Unity's Project window and import it
- 2. The 5 color prefabs are in Assets/KotokotoLab/WhiteRosePearlChoker/Prefabs
How to put it on (either way)
- A. Fit it with our "Choker Auto Fit" tool (sold separately)
- https://jinxxy.com/konabe/3GYbt
- Put the avatar and this prefab into the window and press the button; it goes under the Neck bone, sized to the neck
- B. Place it by hand
- 1. Put the prefab in the scene, under the avatar's Neck bone (inside the Armature)
- 2. In the Scene view, adjust position, size (the same value for all 3 Scale axes) and rotation to the neck
- It comes sized for a typical neck (about 5 cm wide)
Fitting the neck shape (shape keys)
Necks differ in width and depth. On WhiteRosePearlChoker (Skinned Mesh Renderer) inside the choker, use BlendShapes to slim the band:
- Slim_Width ... slims the width (20% at 100)
- Slim_Depth ... slims the depth (20% at 100)
- Only the band changes; the rose and pearls keep their shape
- After moving the keys, press the fit button of Choker Auto Fit again to refit with the slimmer shape
Notes
- Best with outfits that show the neck. With high collars, turtlenecks or furry necks it may sit on the collar or fur, or be partly hidden
- The tool cannot fit avatars without a neck mesh (some chibi avatars)
- On avatars where the base of the neck sticks out, or with collared outfits, the drop may be hidden by the skin or clothes; move it up or rotate it forward in the Scene (or raise it with Height in the Full version of Choker Auto Fit)
- No swinging parts (PhysBone). It follows the Neck bone
- The petals are flat cards shaped by a cutout texture (double-sided). Changing the material rendering mode changes how they look
- Tested with lilToon 2.3.4 only. How it looks depends on world lighting and shader settings
What we tested
- Passed the VRChat SDK Build & Test (the same processing as an upload)
- Fitted on 13 avatars with Choker Auto Fit in Unity; on the 6 with outfits that show the neck it sits on the neck and the rose is visible from eye level (the drop is visible on 3 of these 6, only the gold ring on 1, and hidden by skin or the collar on 2). On 2 with high collars or hoods it was fitted around the outside of the collar and came out much larger; scale it down in the Scene. On 3 more it sits on the collar or sinks into fur, and 2 without a neck mesh could not be fitted.
Terms of use
- OK for personal and commercial use on your own avatars: uploading to VRChat for your own use, streams, photos, videos and screenshots
- You may edit it (color, shape, size, etc.)
- Do not distribute, sell or hand over this data (including edited versions) on its own or as a material, or avatars / outfits that include it in a form other people can use (including public or cloneable avatars)
- You may hand it to someone you ask to edit your avatar, only for that work (ask them to delete it afterwards)
- Use at your own risk
Updates
- 2026-11 v1.0.0 released
Questions or bug reports: please send a message through the shop.
Developed with AI assistance (modeling scripts and testing). The design sketches and the store cover frame were made with generative AI.