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Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt
Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt

Seaside Hideout House | VRChat Home World with Submarine, Diving Bell, Secret Passages & Treasure Hunt

Description du produit

A home world for VRChat: the house of a retired sea captain on a seaside cliff. The house, the cliff, the cove, the harbour, the sea and the far lighthouse all come in one prefab. Touch the bookcase or the grandfather clock and secret passages open; ride the diving bell down to the cave tavern or dive in the submarine; find the captain's 12 hidden curios to open the treasure chest. One handle at the door sets morning, evening, night or a storm, and doors, machines, lamps and the sky stay the same for everyone.

Watch it in action

Watch the English v1.0.0 preview

Highlights

  • House, cliff and sea in one prefab. Three floors and an attic, 22 rooms, the cliff, the cove, the harbour, the sea and the far lighthouse. More than 100 things to touch.
  • Secret passages. Pull the logbook and the bookcase turns into the captain's hidden study; open the back of the rocking ship's clock to go down; twist the tap of the big barrel to reach a balcony over the sea; pull the ceiling hatch for the attic stairs.
  • The diving bell. Pull the lever and up to 4 riders sink slowly down to the cave tavern.
  • The submarine. Open the sea gate in the harbour, climb in and pull the dive lever: the whole boat goes under the sea. Walk the cabin while the sea flows past the portholes.
  • Find the 12 hidden curios. The captain's curios hide around the house. Each one you find appears in the cabinet of the curiosity room, and all 12 open the treasure chest in the cave tavern. Each player's finds are saved for their next visit.
  • Crack the parrot's password. The lighthouse and the telescope, the hidden ink that shows under the lantern and the flag on the crow's nest are the clues. Raise the right three signal flags and the watertight door opens.
  • Morning, evening, night and storm. The engine telegraph by the door changes the sky and the light outside together, the same sky for everyone.
  • A ship's mast through the house. Ride the bosun's chair up to the crow's nest, and turn the wheel to swing the gangway round the mast.
  • Lighthouse lens and opening dome. Light the lens in the observatory and its beam sweeps the sea; the far lighthouse answers. A handle opens the dome to the stars, and the telescope shows the far lighthouse up close.
  • Everything moves. Speaking tubes between rooms, a fireplace with bellows, a gramophone, a projector with a roll-down screen, a ship's bell, a globe and an orrery, and the lamps, doors and drawers all over the house.
  • Late joiners see the same house. 46 sound effects.

How to play

  • Curio hunt: the 12 curios hide on the cliff balcony, on library shelves, up in the crow's nest and more. Each find shows your count out of 12; all 12 open the chest.
  • The parrot's password: take three signal flags from the flag locker and raise them on the flagpole. The hidden ink's picture shows how to read the clues.
  • Time and weather: the engine telegraph in the entrance hall chooses morning, evening, night or a storm.
  • Brightness: plates in the entrance hall, the cave tavern, the attic and the observatory set your own view five steps darker or brighter (kept for your next visit).
  • English and Japanese: the "Language" switch on the sign at the entrance changes your own view.

Included files

  • The unitypackage: the prefab of the house, the cliff, the cove, the sea and the far lighthouse, a sample scene with baked light, Quest materials and 46 sound effects
  • Manuals in English (README_EN.txt) and Japanese (README.txt)

Requirements and setup

Unity 2022.3.22f1, VRChat Worlds SDK 3.10 including UdonSharp, and TextMesh Pro, in a Creator Companion world project. It runs on PC (desktop and VR), Quest/Android and mobile; the Quest materials are swapped in automatically when you build for Android.

  1. Import TMP Essential Resources if the project has never used TextMesh Pro.
  2. Import HideoutHouse_v1.0.0.unitypackage.
  3. The easiest way: open the sample scene Assets/HideoutHouse/Sample/HideoutHouse_World.unity and upload it as it is. Its light is baked and its spawn point, sky and movement are set.
  4. For your own scene, place Assets/HideoutHouse/HideoutHouse.prefab. Move and rotate it freely (do not scale it: the doors, stairs and seats are built to real size).

The machines, the sync and late joining are covered by automated tests. Sample world: about 940k triangles with baked occlusion culling (only the rooms in view are drawn), 254 materials, 191 textures, 44 lamps you can switch (real-time on PC, baked and emissive on Quest and mobile), about 97 MB on Android.

Terms of use

  • You may include it in VRChat worlds and publish them, including paid, corporate, event and monetized worlds.
  • Modification is allowed. Credit is optional and appreciated.
  • Redistributing or reselling the data itself (modified or not), or bundling it with other assets for sale, is not allowed.
  • Please contact the creator before using it outside VRChat worlds, such as in other games or videos.
  • The author is not responsible for any problems arising from using this data.
  • Keep the brass plate under the entrance sign (the NVIDIA SimReady Assets credit) when you publish the world.

Credits and support

Font: Zen Maru Gothic, SIL Open Font License 1.1. Some small props (kitchen, dining table, tavern and desk items) use NVIDIA SimReady Assets (CC BY 4.0), reduced and re-textured. The floor, deck, plaster, stone, roof, rock, marble and wood textures are based on Poly Haven (CC0) materials. All other models, textures, sound effects and scripts were made for this product.

For purchase questions, use the contact option on the store where you purchased this product. Include the product, Unity and SDK versions, steps and any error message.

Jinxxy support

For purchases on Jinxxy, use this product's Q&A on Jinxxy. Include the product name, Unity and SDK versions, the steps you took and any error text.

$50,00 USD