Arrière-plan de bannière
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]
Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]

Blade Horns - Circuit Glow, 4 Colors [VRChat, Modular Avatar]

Description du produit

Made with AI assistance (3D model, textures and this text were produced with AI tools).


BLADE HORNS - CIRCUIT GLOW

A pair of swept-back blade horns for VRChat avatars. Dark gunmetal blades, a silver collar at the base, and glowing circuit traces on each horn: right-angle and 45-degree lines run from the base to the tip, split into branches and end in contact dots. Pick one of 4 glow colours. It follows the avatar's Head bone, so it works on humanoid avatars; you can move and resize it with one child object.


FEATURES

- 4 glow colours (one prefab each): Cyan / Magenta / Lime / Ember. The blades are dark gunmetal in all four

- Circuit-trace glow pattern, mirrored on the left and right horn (an emission texture, no extra parts)

- Real 3D shape: 5,824 triangles for the pair, 2 parts (horn body, collar), 8 lilToon materials, 4 original textures

- Wide stance: the pair is about 1.3x the head width on the default avatar (Shapell) and 1.6x on Rukko (Rukko placement: 0.18 m above the Head bone)

- On/off toggle in your Expression Menu (saved, default ON). 1 Bool parameter, 1 bit of parameter memory

- Unlit + emission glow: it shines in worlds without AudioLink

- Position and size are adjusted by moving/scaling one child object "Horns" (no Blender needed)


REQUIREMENTS

- Unity 2022.3.22f1, VRChat Avatars SDK 3.10.5

- Modular Avatar 1.18.7 (NDMF 1.14.8)

- lilToon 2.3.4

- No Poiyomi, no VRCFury, no AudioLink needed

Other versions are not tested.


WHAT YOU GET

- BladeHorns_v2.unitypackage (FBX, 4 prefabs, 8 lilToon materials, 4 original textures, FX animator)

- README in English and Japanese (install, adjustment, terms)


INSTALL (about 2 minutes)

1. Download BladeHorns_v2.unitypackage. 2. Import the unitypackage. 3. Drag ONE BladeHorns_<Colour> prefab onto your avatar root. 4. Build and upload. Modular Avatar attaches it to the Head and adds the toggle.


COMPATIBILITY - PLEASE READ

- Generic: attached to the Head bone. Checked in Unity (Modular Avatar build) on two avatars: Shapell (default placement, no change; the horn body nearly touches the ear) and Rukko (position/scale adjusted; values in the README; the collar may be partly hidden by the ears and hair from the front).

- Your avatar may need a position/size change. The default is set for an avatar about 1.4 m tall. If a horn clips into an ear or hair, move it up/back or lower the Scale.

- Shaders: made for lilToon. With the Standard shader the glow still works, but the circuit pattern is not reproduced as designed (the emission texture sits on the second UV set, so the lines come out squashed) and the collar's metal reflection is not reproduced (fallback only).

- The fine lines are thinner than the old single groove: they read clearly at close range and in a full-body view as a glowing pattern, but at very small icon sizes they blend into a soft glow.

- PC: build checked in Unity. Uploading to VRChat and in-client appearance were not tested by me.

- Quest / Android: NOT confirmed. Do not assume it meets Quest limits.


TERMS

Use on your own avatars (public or private), streaming and videos. Do not redistribute, resell or share the files, even if edited. No refunds for digital goods; please back up your project before importing.

$5,00 USD