





Tail Pack – Dragon & Demon tails with PhysBone, Light/Dark | Tidebone Studio
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Description du produit
Ce produit contient du contenu généré par IA.
Two swaying tails (Dragon / Demon) in two colors (Light / Dark), for VRChat avatars.
Every tail comes rigged (9-bone chain) with ready-made prefabs that already carry a VRCPhysBone component.
■ Contents
• 2 tail types (Dragon with scales and back spikes / Demon with spade tip) × 2 colors
• 8 prefabs (2 types × Light/Dark × lilToon/Standard) with VRCPhysBone set up
• FBX: rigged (Tail_00 … Tail_08) + static mesh without bones
• Textures 1024×1024 (BaseColor + Normal map)
■ Specs
• Triangles: Dragon 3,000 · Demon 2,304
• Approx. length: Demon 61 cm · Dragon 70 cm (scale freely)
• Closed geometry
• Import and PhysBone motion checked in Unity 2022.3.22f1 with VRChat SDK 3.10.5 and lilToon 2.3.4
■ Notes
• PhysBone requires the VRChat SDK (Avatars). Without the SDK the mesh still works, but the PhysBone shows as "Missing Script".
• The lilToon materials require lilToon (free: https://booth.pm/en/items/3087170 ). Without it, use the Standard prefabs.
• PC avatars. Quest shaders are not included.
• No avatar-specific fitting and no shape keys. Put the prefab under your avatar's Hips bone and adjust position/rotation/scale.
• PhysBone values are a starting point — adjust to taste.
• Product images are Blender renders and Unity screenshots; the look in VRChat depends on shader and lighting.
■ How it was made
Generated procedurally in Blender by scripts written by the creator; an AI assistant was used to write the scripts.
No image-generation or 3D-generation AI was used.
■ Terms of use
VN3 License — see the included PDFs (Japanese is the official text, English is a reference translation).
Summary: use and edit in VRChat etc. OK · redistribution / resale of the data NOT allowed · transfer NOT allowed.
■ Contact
For issues or questions, please message me via my Jinxxy store page.
by Tidebone Studio