







Description du produit
đ Advanced Water Buoyancy & Player Swim System
Create realistic floating physics for your water environments with Advanced Water Buoyancy Volume.
This system allows any object with a Rigidbody and Collider to automatically float when entering the water volume. Perfect for boats, props, debris, physics objects and interactive worlds. The asset includes ready-to-use water body prefabs, multiple water behavior presets, flow simulation and a clean Parrotâs Conch custom inspector UI.
âš Features
đ Automatic Floating System
Any object with Rigidbody + Collider will float automatically when entering the water.
âïž Physics-Based Buoyancy
Objects use multiple buoyancy points for stable and natural floating behavior.
đŹ Water Flow Simulation
Add directional currents for rivers, canals or moving water.
đ Water Behavior Presets
- Water Pool
- River
- Honey đŻ
- Ocean Calm
- Thick Water
- Lazy Canal
- Rapids
- Custom mode
Each preset automatically configures buoyancy, drag, stability and flow.
đ Debug Tools
View tracked objects and buoyancy points directly in the inspector.
đ§ Networking Options
Choose how floating physics behaves in multiplayer worlds.
đŠ Included Prefabs
Ready to use water volumes are included: Assets/ParrotsConch/Prefabs/WaterBodies/
Simply drag a prefab into your scene and resize it. The top face of the BoxCollider becomes the water surface automatically.
đ How to Use
1ïžâŁ Add a Water Body
Drag a prefab from: "Assets/ParrotsConch/Prefabs/WaterBodies/" into your scene.
2ïžâŁ Resize the Water Volume
Scale the object to define the water area. The top of the BoxCollider is automatically used as the water surface.
3ïžâŁ Add Floating Objects
Any object that should float must have:
- Rigidbody
- Collider
Once the object enters the water volume, it will automatically:
- float
- stabilize
- react to water flow
â Important: The object must have a RigidBody and Collider for the system to detect it.
đ§ Perfect For
đ€ Boats
đŠ Floating props
đȘ” Debris
đź Interactive physics objects
đ Water environments
đ Rivers and canals
Built with performance and usability in mind as part of the Parrotâs Conch toolkit.
đ€ AI-Assisted Content Disclaimer
This product was fully conceptualized and designed by Parrotâs Conch.
The original product idea, feature planning, permission structure, pseudocode, and core code matrix were created by the human developer behind Parrotâs Conch. This product was developed in part with AI assistance. AI tools were used to assist with portions of coding, artwork, logos, promotional text, tutorials, documentation, and other development-related assets. Testing, review, functionality checks, editing decisions, final configuration, product preparation, and packaging were completed by the human developer behind Parrotâs Conch. Final files were reviewed, edited, configured, tested, and packaged by Parrotâs Conch.