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Bite the head first. Each bite shows the filling inside, and after 4 bites only the paper sleeve is left. Comes in two shapes: classic fish and a cat face (new in v1.1).
Drag & drop with Modular Avatar. 3 fillings: red bean, custard, chocolate.
Hand-held: it attaches to your avatar's hand bone, so it should fit most humanoid avatars. Tested on Shinano, Milltina and Kipfel (ready-made prefabs); on other avatars, drop in the Shinano prefab and move HandProxy to your hand (steps in the README).
If you enjoy it, a quick rating really helps a small creator get seen ⭐
What it does
- Hold it in your right hand in a paper sleeve; each bite removes a quarter and the bitten face shows the filling.
- Desktop: right-hand Fist (Right Shift + F2) plays the bite motion and takes one bite; open the hand and Fist again for the next.
- VR: bring the head of the taiyaki to your mouth for one bite.
- Filling change = a fresh taiyaki. Set the remaining amount from a radial menu.
What's included
- Two unitypackages, each works on its own: Taiyaki (fish shape) and Neko Taiyaki (cat face, v1.1)
- Prefabs for Shinano, Milltina, Kipfel
- README (English/Japanese), license (VN3, English + Japanese PDF)
Specs
- Fish shape: 6,632 tris / 3 materials / no particles / no PhysBones
- Synced parameters: 17 bits (fish) + 25 bits (cat) if you add both. Bite detection is local only.
- Sound effects are set up (bite, paper)
Compatibility
- Ready-made prefabs for Shinano, Milltina and Kipfel (hand pose and eating motion fitted to each).
- Other avatars: use the Shinano prefab and move HandProxy/Offset to your hand (steps in the README). The eating motion is tuned for the 3 bases above.
- Requires Modular Avatar + lilToon (VCC / ALCOM).
- VRChat PC only. Not Quest compatible.
Install
- Add Modular Avatar and lilToon with VCC (ALCOM).
- Import the unitypackage.
- Drag the prefab named after your avatar onto the avatar root, then upload. Non-destructive; delete the prefab to undo.
Good to know
- Made in Blender, no generative AI: all models and textures are our own work.
- Arm motion is based on Quaternius "Universal Animation Library 2" (CC0), adjusted per avatar.
- VR: set up so touching it to your mouth counts; tested on desktop so far, not yet on VR hardware.
- Backgrounds, avatars and other props in the images are not included.
- Tested on VRChat PC desktop (Shinano): hold, filling change, one bite at a time, bite motion (fish shape); also together with our cream soda, boba and matcha latte on one avatar.
License (summary of our VN3 terms; the Japanese PDF is binding)
- OK: use on your own avatars in VRChat and similar platforms, personal or commercial
- OK: edit it, use parts to modify other things, have someone edit it for you
- OK: videos, streams, publications. Credit not required (appreciated!)
- Not OK: redistributing or reselling the files, edited or not
- Not OK: public/cloneable avatars that let others use it
- Not OK: political or religious activity (private use is fine)
- Ask first: physical merch, embedding in software/games you distribute
Questions or problems: [email protected]. If you enjoy it, a rating/review helps a lot!