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Street-style crepe, cat cookie on top, gone in 4 bites. Every bite makes it smaller until only the paper wrap is left. 4 flavors: strawberry, choco banana, matcha & red bean, blueberry.
Drag & drop with Modular Avatar. Want to see how our food gimmicks feel first? Grab the free cream soda or daifuku trial.
Hand-held: it attaches to your avatar's hand bone, so it should fit most humanoid avatars. Tested on Shinano, Milltina and Kipfel (ready-made prefabs); on other avatars, drop in the Shinano prefab and move HandProxy to your hand (steps in the README). The eating motion is tuned for those 3 bases.
If you enjoy it, a quick rating really helps a small creator get seen ⭐
What it does
- Hold it in your right hand and eat it. It gets smaller with each bite; 4 bites to finish, the paper wrap stays.
- VR: bring the top of the crepe to your mouth for one bite. (Set up this way; not tested on real VR hardware yet.)
- Desktop: right-hand Fist (Right Shift + F2) plays an eating motion. Open your hand and Fist again for the next bite.
- 4 flavors: strawberry, choco banana, matcha & red bean, blueberry. Picking one gives you a fresh crepe.
- Cat cookie on/off (on by default). Set the remaining amount from a radial menu too.
What's included
- Crepe (paper wrap, batter, cream with 4 toppings, cat cookie)
- Prefabs for Shinano, Milltina and Kipfel
- Expression menu: Hold / Flavor (4) / Cat cookie / Remaining
- README (Japanese/English), license (VN3, Japanese + English PDF)
Compatibility
- Avatars: Shinano, Milltina, Kipfel (hand pose and eating motion fitted to each)
- Other avatars: use the Shinano prefab and move HandProxy/Offset to the hand (motion tuned for the 3 above)
- Requires Modular Avatar + lilToon (VCC / ALCOM)
- VRChat PC only. Not Quest compatible.
Specs
- Performance rank: Medium (prefab alone, VRChat SDK)
- 9,014 tris / 3 materials (9 slots) / 8 skinned meshes / no particles / no PhysBones
- Synced parameters: 18 bits (Int 1, Float 1, Bool 2). Bite detection is local only.
- Sound effects are set up (playback in VRChat not verified yet)
Install
- Add Modular Avatar and lilToon with VCC (ALCOM).
- Import the unitypackage.
- Drag the prefab named after your avatar onto the avatar root, then upload. Non-destructive (Modular Avatar); delete the prefab to undo.
Good to know
- Made in Blender, no generative AI: all models and textures are our own work. Sound effects are our own too.
- Arm motion based on Quaternius "Universal Animation Library 2" (CC0), adjusted per avatar.
- Props and backgrounds in the images are not included.
- Tested on VRChat PC desktop (Shinano): hold, flavor switch and refill, smaller per bite, eating animation. With our strawberry milk on the same avatar, both motions play.
License (summary of our VN3 terms; the Japanese PDF is binding)
- OK: use on your own avatars in VRChat and similar platforms, personal or commercial, individuals or companies
- OK: edit it, use parts to modify other things, have someone edit it for you
- OK: videos, streams, publications. Credit not required (appreciated!)
- OK with zoning: adult or violent content
- Not OK: redistributing or reselling the files, edited or not
- Not OK: uploading it so other people can use it (e.g., public/cloneable avatars that include it)
- Not OK: political or religious activity (private use is fine)
- Ask first: physical merch, embedding in software/games you distribute
Version history: v1.0 (2026-10-29)
FAQ
- Quest? No, PC only.
- Free trial? Not for the crepe. Our cream soda and strawberry daifuku have free trials if you want to check how the series works on your avatar first.
- Can I use it with other KiraKobo foods? Yes, tested together with our strawberry milk.
- My avatar isn't listed. Use the Shinano prefab and adjust HandProxy/Offset.
If you enjoy it, a rating/review helps a lot!