





Description du produit
Ce produit contient du contenu généré par IA.
AI-Assisted: the 3D shapes, materials, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
The six porcelain faces of a cube open on hinges into a row of travel scenes: mountains, a bridge, a sailboat and a lighthouse linked by a river, with a kite above and water lilies and fish below. Every face is painted on both sides.
- Attachment: Chest. Place the rear brooch pin against the garment, on a flat part of the chest where the lower face will not overlap the stomach or clothing when open.
- Controls: "Visible", "Transform / return", "Reset" and "Photo mode / Photo phase". Unfolds over 7 seconds; press again at the end to fold it back into a cube.
- Added per avatar (measured in Unity): 6,700 triangles, 1 material slot, 0 bones, 43 shape keys; synced parameters: 17 bits.
- Size: cube about 8.6 cm; unfolded width about 32.4 cm. Adjust position and scale to fit your avatar.
- When open it spans most of the chest; see the "Size when worn" image.
- The layout is not six faces in a straight line; it is arranged to fold into a closed cube and stay within that width.
- PC only; no Quest/Android support. Use one copy per avatar.
- Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
- Made for generic Humanoid avatars; no avatar-specific presets are included. Fit it with the Mount position, rotation and overall scale. The motion uses shape keys, so scale the whole object rather than individual parts.
- Please check in-client appearance, sync on other players' screens and visibility in dark worlds with your own avatar.
- Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included manual for installation. Avatars and clothing are not included.
- Pick one of the four color prefabs (RiverJourney, MoonPorcelain, RoseVoyage, ForestMap) in Unity. There is no in-game color switching.
- How this was made: AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use a photo model; no avatar is included. These are not in-game captures; lighting and material appearance may differ in VRChat.
- Terms: TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.
Version history
v1.0 (2026-11-12): initial release.