


Description du produit
Ce produit contient du contenu généré par IA.
🌩️ Thunder Floor
Storm Dance Floor for VRChat
by Itz Slush · PC + Quest
Thunder Floor puts a storm under your dance floor. Clouds swirl inside the glass and lightning strikes on every bass hit of your music. When the bass gets fast, the same bolt stays alive, flickering and shaking until the drop is over. Players get small bolts rising to their feet as they dance, and the whole floor can light up your room with the colors of the lightning ⚡💜
It all runs in a single floor shader. No particles, no extra cameras, no heavy setup. Drag a prefab into your scene, press Play, and you’re done.
⚡ Features
- Lightning synced to the music: every bass hit strikes, and fast bass keeps the bolt alive and shaking
- Jagged bolts with branches that light up the clouds from inside (PC)
- One custom color, or a 3-color palette where every bolt picks its own
- Players light up the floor where they step, and any object can do the same (crates, props, a DJ booth)
- Square and round floors
- Room lighting with LTCGI: the room takes the live colors of the lightning (optional)
- Never freezes: without AudioLink in the scene it follows a built-in beat
- Debug Song mode to tune the reactions without playing music
🛠️ Easy Setup
- A Setup window checks your scene and fixes what’s missing with one click: AudioLink, ProTV, LTCGI, the Light Volume Manager, platform…
- Missing a package? It tells you and opens the right page to install it
- Live music check: press Play with the Setup open and it confirms AudioLink really hears your music. If it’s listening to a silent speaker, it tells you which one is playing
- ProTV made easy: the ProTV prefabs come already connected to AudioLink, and the Setup connects your own ProTV with one click
- Anything still missing shows up in the Console when you press Play
- Black Floors in the Editor (on by default) keeps your reflection probes and lightmaps clean of the floor’s light
📱 PC + Quest
- PC: the full storm, with clouds lit by the lightning and adjustable depth
- Quest / Android: a Lite version with the same lightning on the bass and its light on the floor, without the clouds, made to run smoothly on mobile
- A PC – Android Switch window swaps every floor between versions in one click. If you change the build target with a PC floor still in the scene, it warns you and offers to switch it
📦 Inside the Package
- 4 ready-to-use prefabs, each one in a PC and a Quest / Android version (8 in total):
- Thunder Floor (Floor Only): square, just the floor, for worlds that already have AudioLink and a video player
- Thunder Floor Round (Floor Only): the same, round
- Thunder Floor (ProTV_AudioLink): square, with ProTV and AudioLink already connected
- Thunder Floor Round (ProTV_AudioLink): the same, round
- Demo scene to see it in action right away
- Thunder Floor shader (PC) + Thunder Floor Lite shader (Quest / Android)
- Thunder Floor Manager and Thunder Floor Object (UdonSharp)
- Setup and PC – Android Switch windows, plus a clean material inspector with tooltips
- Template materials for PC and Quest
- Documentation and license, in English
Works with: Unity 2022.3 · VRChat SDK3 Worlds (UdonSharp) · Built-in pipeline
Recommended (free): AudioLink · For the ProTV prefabs (free): ProTV · Optional (free): LTCGI for room lighting
📜 License
✅ You can use Thunder Floor in personal and commercial projects: your own worlds, paid worlds, commissions for clients, videos and streams 👍
❌ You can’t resell or share the files, or put them inside another asset or pack (even if you edit them).
Full terms are in LICENSE.txt inside the package.
💬 Need Help?
If you have questions, find a bug or want a new effect, message me on Discord: Itz Slush 💜