




Taebaek - VRC Avatar
Description du produit
- VRChat Avatar [Taebaek - 태백 - テベク]
Made by Fluez & Neilos
Thank you for visiting this page.
Designed by [ Neilos ]
Modeled by [ Fluez ]
Shader - [ liltoon ]
*Please import lilToon into your Unity project before importing the avatar package.
https://booth.pm/ja/items/3087170
Modular Avatar
*Please Install Modular Avatar into your Unity project before importing the avatar package.
https://modular-avatar.nadena.dev/
Animation type
Humanoid
Facial supports
・VRC Expressions
・ARKit52
・MMD Facial Expression Blendshapes
Triangle
Body : 86, 674 / Clothes : 65, 208
Output
Texture Memory : 63. 09 MiB
Mesh Memory : 23.40 MiB
Combined : 86.5 MiB
Included Files
・CharacterSheet
・Unitypackage(FBX, Texture, Matcap ETC)
・Texture(PSD) & Texturing manual
・2nd colored character & 3rd colored character
・Terms of Service(PDF)
Terms of Service
https://drive.google.com/file/d/1Bl5tktIbKzlh_nbCB0l0oCHNbQIijICK/view?usp=drive_linkBy
[EN]
[ZH-CN]
[JA]
[KR]
https://docs.google.com/document/d/1CEpCSiIL20N12EefaxC1GdzHazGgat66nKReVSJ1cAE/edit?usp=sharing
By purchasing or downloading this model, you are deemed to have agreed to these Terms of Use.
Production Note
Some MatCap textures included in this product were created with assistance from generative AI.
Update information
・2026 / 06 / 22 - V1.1.0 Release
Information regarding V1_1_0:
- Color variations have been added to the TAEBAEK avatar. The package files have been separated into Origine (existing version), 2nd, and 3rd for each color variation.
- Image files for each color variation, as well as the corresponding texture PSD files, have been added.
- In response to feedback that texture customization could be difficult, the colors in the PSD files have been separated into more detailed layers. This can be found in the 2nd and 3rd texture files, not in the Origine file. A manual explaining how each layer can be used is also included, so please be sure to check it.
- Some of the character’s weight painting has been adjusted so that it moves more naturally in Quest environments.
- The chest PhysBone behavior has been adjusted to move more naturally.
・2026 / 07 / 03 - V1.2.0
- Gesture facial expressions no longer activate while facial tracking is in use.
- The character’s outfits have been organized using Modular Avatar.
The existing Expression Menu has been kept as a fallback. If the Modular Avatar setup does not work properly, please try disabling the currently active outfits from the existing menu before testing again. - The bone structure of the FBX and the Unity prefab has been updated so that they now match.
- Left-hand and right-hand gestures have been separated, allowing several additional gesture facial expressions to be used.
When both hands are used at the same time, the right-hand expression—the original expression—will take priority. - Underwear has been added to the character.
The underwear includes a small amount of physics, and its texture files have also been included.
*As this update includes some structural changes, we recommend using the new version whenever possible. Please don’t forget to install Modular Avatar as well!