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Cosmic Staff Bundle - All 3 Cosmic Crystal Staffs (Ember, Amethyst, Frost) for VRChat
Cosmic Staff Bundle - All 3 Cosmic Crystal Staffs (Ember, Amethyst, Frost) for VRChat

Cosmic Staff Bundle - All 3 Cosmic Crystal Staffs (Ember, Amethyst, Frost) for VRChat

Description du produit

All three Cosmic Crystal Staffs - Ember, Amethyst and Frost - with glowing floating crystals. $15 instead of $24. PC.
Three staffs, three crystals, one cosmos.
All three colours of the Cosmic Crystal Staff in one package, cheaper than buying them separately ($24 for the three on their own):
Ember - gold staff with a warm amber-orange crystal.
Amethyst - gold staff with a magenta-pink crystal.
Frost - silver staff with an icy cyan crystal.
Every staff has a glowing crystal that floats and spins (8 second loop, no scripts, VRChat-safe). Swap colours to match your outfit, or give one to each of your avatars.
Features:
- 3 colour variants, each with its own prefab and materials
- Glowing emissive crystal that floats and spins (CrystalFloat, 8 s loop)
- About 15k tris per staff, 1024 px PBR textures
- 1.2 m tall, origin at the handle
- No scripts
Pairs nicely with the Kitsune Fox Mask, Cyber Cat-Ear Headphones and Shoulder Dragon (sold separately) - see the showcase image.
What you get
One .unitypackage (CosmicStaff_Bundle_All) with all three staffs. Per staff:
About 15,000 triangles: a staff mesh plus a separate crystal mesh.
PBR textures at 1024 px (albedo, normal, metallic/smoothness) and an emission map so the crystal glows.
Animator "CrystalFloat": the crystal floats and slowly spins in an 8 second loop.
1.2 m tall, origin at the handle. Ready-made prefab with Standard-shader materials, README, LICENSE.txt.
Compatibility
Universal handheld prop for any avatar (no avatar base needed). PC only - there is no separate Quest version. Uses the Unity Standard shader (no Poiyomi/lilToon materials included - swap the shader yourself if you want). Tested: imports without errors in Unity 2022.3.22f1. Contains no scripts, so it is VRChat-safe.
Setup (you do this part)
The staff is not pre-attached to an avatar. Drag the prefab onto your avatar and drop it on your hand bone, or use a constraint (e.g. a Parent Constraint or VRC Constraint) to hold it in the hand. The origin sits at the handle, so it lines up with the hand quickly - adjust rotation to your hand pose. Want to toggle it on and off? Add your own toggle in your avatar's FX layer.
Licence
Personal use on your own avatars (public or private uploads, edits and recolours allowed). No reselling, redistributing, sharing or re-uploading the files, edited or not. Full text in LICENSE.txt.
Made with AI - honest note
The 3D models were generated with AI (Meshy) and then hand-cleaned by EazyD Studio, a solo game dev: optimized to about 15k triangles, the crystal split into its own mesh, scale and pivot fixed, PBR textures baked to 1024 px, emission map and the CrystalFloat animation made by hand.

$15,00 USD